{
  "death.attack.runiclib.creative_shock": "%1$s的创造力被彻底抽干了",
  "death.attack.runiclib.creative_shock.player": "%2$s将%1$s的创造力榨取得一干二净",
  "death.attack.runiclib.retaliation": "%1$s承受不住反噬之力",
  "death.attack.runiclib.retaliation.player": "%1$s在攻击%2$s时遭到强烈反噬",
  "death.attack.runiclib.venom": "%1$s的重要器官被剧毒侵蚀",
  "death.attack.runiclib.venom.player": "%2$s冷眼看着%1$s在剧毒中衰竭而亡",

  "effect.runiclib.berserk": "狂暴",
  "effect.runiclib.berserk.description": "使用者的攻击伤害会随着其当前生命值占最大生命值的比例降低而增加。",
  "effect.runiclib.bleeding": "流血",
  "effect.runiclib.bleeding.description": "阻止使用者进行任何形式的生命恢复。",
  "effect.runiclib.blood_clot": "血栓",
  "effect.runiclib.blood_clot.description": "阻止使用者通过自然再生恢复生命。",
  "effect.runiclib.brimstone_vision": "熔岩视界",
  "effect.runiclib.brimstone_vision.description": "使使用者能在熔岩中保持清晰视野。",
  "effect.runiclib.chronos": "缓速时序",
  "effect.runiclib.chronos.description": "降低使用者身上生效效果的刷新速率。",
  "effect.runiclib.confusion": "混沌感知",
  "effect.runiclib.confusion.description": "禁用高级调试信息并隐藏使用者的生命条。",
  "effect.runiclib.creative_shock": "创世雷殛",
  "effect.runiclib.creative_shock.description": "当使用者尝试建造时会受到伤害。",
  "effect.runiclib.heartbreak": "心脉断绝",
  "effect.runiclib.heartbreak.description": "降低使用者的最大生命值，并立即更新生命条显示。",
  "effect.runiclib.lava_walking": "踏焰而行",
  "effect.runiclib.lava_walking.description": "允许使用者在熔岩表面行走。",
  "effect.runiclib.perception": "洞悉万物",
  "effect.runiclib.perception.description": "使使用者附近的实体开始散发光芒。",
  "effect.runiclib.pyromaniac": "灼热狂热",
  "effect.runiclib.pyromaniac.description": "当使用者身处火焰中时会缓慢恢复生命。",
  "effect.runiclib.tempus": "加速时序",
  "effect.runiclib.tempus.description": "提升使用者身上生效效果的刷新速率。",
  "effect.runiclib.trail_blazing": "炽足疾行",
  "effect.runiclib.trail_blazing.description": "当未潜行时，使用者的足迹会引燃火焰。",
  "effect.runiclib.traversal": "归途折跃",
  "effect.runiclib.traversal.description": "将使用者传送至其重生点，若未设置则传送至世界出生点。",
  "effect.runiclib.venom": "致命剧毒",
  "effect.runiclib.venom.description": "随时间推移对使用者造成致命伤害。",
  "effect.runiclib.water_walking": "凌波微步",
  "effect.runiclib.water_walking.description": "允许使用者在水面行走。",
  "effect.runiclib.adrenaline": "肾上腺素涌动",
  "effect.runiclib.adrenaline.description": "生命值占生命上限的比例越低，使用者的移动速度越快。",
  "effect.runiclib.burning_thorns": "燃烧荆棘",
  "effect.runiclib.burning_thorns.description": "使攻击者燃烧。",
  "effect.runiclib.caffeinated": "咖啡因兴奋",
  "effect.runiclib.caffeinated.description": "小幅提升所有主要属性。",
  "effect.runiclib.caffeine_crash": "咖啡因消退",
  "effect.runiclib.caffeine_crash.description": "小幅降低所有主要属性。",
  "effect.runiclib.lesser_strength": "力量(弱化)",
  "effect.runiclib.lesser_strength.description": "增加+1.0点攻击伤害。",
  "effect.runiclib.lesser_weakness": "虚弱(弱化)",
  "effect.runiclib.lesser_weakness.description": "减少-1.0点攻击伤害。",
  "effect.runiclib.retaliation": "反击",
  "effect.runiclib.retaliation.description": "对攻击者造成伤害。",
  "effect.runiclib.shatterspleen": "脾脏破裂",
  "effect.runiclib.shatterspleen.description": "使承受的伤害按倍数增加。",


  "runiclib.generic.burning_retaliation_chance": "灼热反噬概率",
  "runiclib.generic.burning_retaliation_length": "灼热反噬时长",
  "runiclib.generic.critical_strike_chance": "暴击几率",
  "runiclib.generic.critical_strike_multiplier": "暴击倍率",
  "runiclib.generic.dodge_chance": "闪避几率", 
  "runiclib.generic.lifesteal_amount": "生命偷取量",
  "runiclib.generic.lifesteal_chance": "生命偷取几率",
  "runiclib.generic.retaliation_amount": "反噬强度",
  "runiclib.generic.retaliation_chance": "反噬概率",
  "runiclib.generic.vulnerability_chance": "破绽暴露概率",
  "runiclib.generic.vulnerability_multiplier": "易伤倍率"

}